Animations and Attacks Animations have always been important to gameplay and our game is no exception. When we started, we generated basic animations that were shared across all of the characters. The player had a higher viewing angle, so our animations were informed by what they would look like from that angle. Since we’ve changed…

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Welcome to the first Relic Raiders development blog! Our goal is to give you an insider’s look into our game’s progress. We’ll show you changes to current game play mechanics and new features as their implemented. We hope you enjoy the peek into the game development process and stay tuned for more updates! What’s new?…

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